Download iChess. This app is in the Board Games category and for iPhone users. You can install it for free on your mobile device.
A difficult and enjoyable sport that's good to play on the go.
- Play on-line on the Free Web Chess Server (FICS)
- Play in opposition to the pc or with one other individual
- Present accessible strikes
- Take again strikes
- Get trace by shaking the gadget
- Rotate board
- Save / Load video games
- 5 issue ranges
- Recreation statistics
- Chess clock with preliminary clock and per transfer increment time management
- Watch the pc play chess in opposition to itself
RULES OF CHAIN
The aim of chess is to rival the opponent. This means that the square where the opponent is located is threatened and there is no other move to prevent or threaten a threatened square. This is based on the principle of taking the opponent's other stones and making him weaker.
Fast development in chess is also important. The most important step in making rapid development is the gambit, the pawn. This allows more stone to be opened comfortably to the center. If the square where a player's king is not under threat is not the only one of the player is the king, and if the king does not make a move to a non-threatened frame, the game will be pissed. In addition, the game may end at any time when a player accepts defeat or a player offers a draw and the other accepts it.
During the game it is essential to reduce the power of the opponent by placing the stones in advantageous places and to reduce the strength of the opponent's stones. Each stone has the power to leave the stone it has dislocated to the square where the competitor in a frame is accessible according to the rules. The received stone cannot return to the game, but a pawn to the last frame of the line it is in can be replaced with another precious stone, which is valuable from the desired pawn, whether or not it is out of the game.
At the beginning of the game there are a total of 32 stones on the chessboard. 16 of these are white (or light) and 16 are black (or dark). Each player has 16 chess pieces:
Heavy Stones: Vezir and two Castles
Light Stones: Two Horses and two Elephants
The chessboard is placed between the players on the bottom right and the square on the bottom right. Pawns in the penultimate row. Figures are in the last row.
The sequence of figures is from left to right for white (in the opposite direction for black): The castle is a horse, an elephant, a queen, a king, an elephant, a horse and a castle. Vezir, on the other hand, is on the square that carries the color of the color given to the players on both sides.
The game starts white and players play with a stone in turn. One of these two people to move one by one of the chess pieces in a row is called moves. When the chess moves, the next player must play.
A stone can stand at a maximum. As long as the stone stands in that area, it blocks the square for its own stones for all the other stones. This is not the case for the opposite side's stones. If a stone is standing on a target of the opponent in the target area he wants to move, this stone is first removed from the board by the player who wants to put his own stone in the field, and then he puts his own stone in the emptied area. This is called the chess board to take the opposite side.
If a chess stone is in a position to be shot in the next move, it is under threat. This stone is preserved if it is possible to take it to the area block in the half move.
If one of the people is threatened by a move, the player who makes up the situation warns the other party by saying tehdit Shah Ş. In the past, if the counterparty had to be warned, this is no longer the case in today's tournaments and is not in the FIDE rules. If the shah is given, the counterparty must take measures. The object of the game is to create such a position that it is possible to protect the king from this position and to protect the king.
Chess pieces can only be executed within the framework of some rules.
In principle, stones cannot jump over each other. There are two exceptions to this. The first one is horse and the second one is Rok. Players can move up to a square where there is no stone occupied by their own stone or a stone of the enemy. In the second case, the player takes the other side of the player away from the board and then places his own piece in the empty space.
If a king is threatened by a chessman of the other side, this king is threatened by the king. It is forbidden to disregard such a threat. In this case, the player is obliged to take the stone, to bring another stone between the enemy stone and the king (if it is not possible to throw a horse) or to draw his king to a non-threatened area. It is forbidden for a given king to save himself by rocketing.
The Shah can go one square in each direction. Both of the kingdoms can never stand side by side because they are forbidden to threaten each other and go to a threatened square.
Rok is the only move in the chess that is allowed to move two pieces of stone in a half move, ie the king and the castle. In order to be able to do the rock, both stones must not have moved before. Shah, rocket to the castle on the side of the two-square goes and that castle over the king passes through the king passes over the square.
The castle is the second strong stone in chess. A castle, lines and columns can go as far as you want to go all the way to the other stones are not allowed to jump over. The only exception is rocket. Here, the same half-move moves to the castle with the king, so it is the only move that can play two stones in a half move. The squares that the castle can extend are limited only by the edges of the chessboard. It has access to every square of the board. Only the king and the king of the opposite side is possible to mat. In other respects, the fortress is equally strong, so it is considerably stronger than a horse or a cat. But it is not very effective at the beginning of the game as there is no possibility to move before the rocket. Although it is very strong, a castle is slightly weaker than the sum of a horse and an elephant. The difference between the horse or the elephant with a stone like a castle is called quality. The increase in quality to take a goal by sacrificing a horse or elephant, is even called the sacrifice of quality to give even a more precious stone for another benefit.
A horse or net, on the other hand, always threatens 14 frames on an empty board, regardless of the position on the chessboard.
At the beginning of the party, each side has an elephant going in white and black areas. These are also called the queen side elephant and the king side elephant. The elephants move as much as they want on the diagonal of the colors they stand on. You are not allowed to jump over other chess pieces. Elephants are usually effective if they control the center by threatening a large number of frames.
The horse goes in the form of a straight cross, symbolically "L". The most striking feature of the horse is the ability to jump over stones. The starting position is just next to the castles. At the same time at the same time in the middle 4 frames gain much power.
Each player has eight pawns at the beginning of the party. They form a wall in front of the other stones. The pawn is the weakest stone of chess due to limited mobility. You cannot move backwards like other stones. But as the party continues, the pawns reach their last rank and become more valuable than the king.
In the initial position, the pawn may go one or two squares provided that the areas in front are empty. If the pawn is not in the initial position (2nd-7th), it can move only one square in the column on each move (unless it takes an enemy stone). The pawn takes the enemy stone as diagonally. In this way, chess is the only piece of movement that is different from its movement when it takes a stone with its normal movement. The pawn can only advance when it moves. In this way, it is the only chess piece that cannot return to the area it was previously standing in.
When a pawn comes to the bottom of the opponent's bottom (8th for white pawn, 1st line for black pawn), he must be transformed into a queen, fortress, elephant or ancestor of his own color as part of this semi-move. This transformation is a conversion to a stone other than the vizier is a loss. The pawn is removed from the game and the new stone is put in this frame. The properties of the new stone show immediate effect and can immediately lead to the master. The conversion does not depend on whether or not this piece was already taken during the game. Therefore, a player may have more than the same stone as the starting position. Generally, the conversion is counterfeit. In some games, placing an opposite castle on the board instead of a queen is against the rules in tournaments. If necessary, a queen of other game stones must be taken. In the chess literature, it is common to measure the value of stones with the so-called pawn unit. Accordingly, the value of a pawn is defined as a pawn unit.
Pawns are strong under the following conditions:
Moving, especially in the same column is not prevented by the pawns of the opposite side, and there is no danger of getting enemy pawns in the columns next to it.
When they act as a group, they chase a piece of the opposite side and protect each other (pawn double or pawn chain).
It is very advanced and has a high conversion potential.
The promotion is that the pawns that reach the opposite edge of the chessboard (last row) are transformed into a desired stone (queen, fortress, horse or elephant). A commonly misunderstood rule is that pawns can only be transformed into missing (missing) stones. In theory, a player can have 9 queens.
The positions and moves of the stones in chess are usually shown in algebra. On the chessboard, one letter (a, b, c, d, e, f, g, h) and horizontal columns are indicated by numbers (1, 2, 3, 4, 5, 6, 7, 8) in the vertical columns.
Getting in transit
A pawn may take the opponent's pawn through a frame he threatens to advance two frames from the first line-up, as if he were single-sided. However, it is necessary to use this right immediately when it takes a turn, or in the following moves the opponent loses the right to take the pawn. In passing, it is called the most passant.